• Gamoc@lemmy.world
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    19 days ago

    It’s something that it lets you do and the consequence for it is the easily the most broken part of the game. It’s obviously not been thought through or set up properly and it’s an incredibly poor thing to be there at all, never mind years after release.

    Not “having” to do something has no bearing on whether or not that thing is broken. When this happens, it feels broken, like a really serious bug. It repeats a conversation indefinitely, it’s very clearly not intentional, especially considering moments earlier I was chatting to Halsin in the grove and he was very complimentary due to me saving his life, stopping a shadow druid from fucking over innocents, and saving the entire grove. But because I threatened a thief and gained the check the whole quest line for the first act is fucked AFTER I did ask the work.

    And like I said I’ve completely wiped out so the goblins and already made it to camp to celebrate. But instead they all want to kill me. I was specifically aiming to get Halsin in my party this time round but can’t now and I found out 40 hours in.

    • Rekorse@sh.itjust.works
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      19 days ago

      Okay so its a big deal for you, I get it. If it happened to me I’d continue my game though, its hardly game breaking. I get that it broke your feelings but the grove has very little to do with the rest of the game. I’d have long forgotten about it by act 2, and even if I did care so much you get 25 autosaves and quicksaves.

      I’m not going to hold it against Larian for leaving this in, if its in the current build. They already have gone far above any expectations, and yet here you still are complaining that Larian is ridiculous to allow this bug.

      • Gamoc@lemmy.world
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        19 days ago

        Broken my feelings? Dude this clearly isn’t the intended behaviour and therefore is a big and it’s completely derailed the role I was playing.

        Hold it against them? It’s just criticism of a broken bit of their phenomenal game. I started out by specifically saying it’s amazing but not perfect, with this example. It’s ok to criticise things you like, you know.

        • RedAggroBest@lemmy.world
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          19 days ago

          Dude you threatened a kid and are suffering the consequences. This is intended behavior in an RPG. You cheesed and broke it to get it to that point in the camp and you’re blaming Larian. You chose to play Dark Urge and be a dick to a child and don’t want to deal with everyone hating that. Move on to act 2 and suffer the consequences lol.

          • Gamoc@lemmy.world
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            18 days ago

            Once again I expected consequences I didn’t expect it to be completely bugged out and broken. I passed the persuasion check and had to do it again, and again, and again, until I failed, because once the dialogue closed my character was still in their sight. Every other time where you’re spotted somewhere you’re not supposed to be and you pass a persuasion check you’re either given access to the area or moved out of the area afterwards specifically to avoid this problem.

            If you actually think it’s intended behaviour and not an oversight then I don’t know what to tell you, you’re obviously wrong, it’s the buggiest thing I’ve seen in the game - watching it happen looks obviously wrong. Note that every single person in the actual druids grove wasn’t hostile to me whatsoever. It was just some guards around the outside - after they let me in through the gate. Halsin, Vaghda, the dude Halsin sends you to for the rune reward, the Halsins assistant, the druids milling around around the statue, even the bears, none of them hostile. Then I travel to camp and suddenly they’re amongst thirty people trying to kill me.

            How about “I didn’t do that, she’s a thief and a liar by reputation” as a deception check, since that’s literally who she is and she stole from me early in the game and I was just trying to get it back? How about just conforming to how these same checks work in the rest of the game?

            Or how about not suddenly turning every single person at my camp where I have to go to rest hostile on the word of a known thief and liar after I’ve just saved every single person there? That’s why they’re there, to celebrate me saving their lives. They all merrily made their way all the way to my camp to celebrate me, sat there drinking and chatting with my party members, then when I turn up every last one of them and my own party members turns hostile and tries to kill me. On the word of someone who cons and steals from people on their way into a druid grove.

            It couldn’t be clearer that the way these consequences appear don’t make sense.

            All this because I dared to suggest one miniscule part of a game I love, have spent 250 hours playing, and have described as amazing, phenomenal, and a masterpiece, was a bit broken.

            • Rekorse@sh.itjust.works
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              17 days ago

              Noones saying you are wrong, you just care too much. What is a funny quirk to some is a huge game breaking issue to you.

              • Gamoc@lemmy.world
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                17 days ago

                Nobody thinks I’m wrong? I replied to a comment that said it’s intended behaviour. And it has completely derailed the character.

                • Rekorse@sh.itjust.works
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                  16 days ago

                  Yes, we all agree its a bug. I’m specifically saying for me its quirky, and I actually like when strange things happen in rpg games. See how its become one of the playthroughs you remember most?

                  Same thing could happen to me and yet I’d remember it fondly as the weird playthrough where I threatened a child and was permanently hostile to any grove guards.

                  Game breaking means you can’t continue at all. It didnt derail your character because apparently your character is one to threaten children, and you could keep playing despite what happened.

                  • Gamoc@lemmy.world
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                    16 days ago

                    I would love to be permanently hostile to grove guards, instead I’m stuck in a loop and have to murder my own companions.

                    I want crazy consequences, but they’re only satisfying when it’s something that was thought through and implemented. Something that actually makes sense. Sneaking around guards? Yes. Need to pass a persuasion/deception check? Yes? Halsin is a bit put off in conversation, or even decides not to accompany me or reward me? Absolutely.

                    An entire population of an area suddenly turning on a dime from praising me and giving me gifts because I saved their lives to suddenly trying to murder me because a known untrustworthy actor says I threatened them without so much as a speech check at my camp that I can’t avoid going to AND stopping me from resting beforehand, obviously not. I saved their lives like 15-20 game HOURS AFTER threatening the thief. They invited themselves to my camp to celebrate with me for rescuing every last one of them, and then tried to kill me when I show up. It’s nonsense, you must see how that’s very unsatisfying? It doesn’t even make sense in world.