• Gamoc@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    16 days ago

    I would love to be permanently hostile to grove guards, instead I’m stuck in a loop and have to murder my own companions.

    I want crazy consequences, but they’re only satisfying when it’s something that was thought through and implemented. Something that actually makes sense. Sneaking around guards? Yes. Need to pass a persuasion/deception check? Yes? Halsin is a bit put off in conversation, or even decides not to accompany me or reward me? Absolutely.

    An entire population of an area suddenly turning on a dime from praising me and giving me gifts because I saved their lives to suddenly trying to murder me because a known untrustworthy actor says I threatened them without so much as a speech check at my camp that I can’t avoid going to AND stopping me from resting beforehand, obviously not. I saved their lives like 15-20 game HOURS AFTER threatening the thief. They invited themselves to my camp to celebrate with me for rescuing every last one of them, and then tried to kill me when I show up. It’s nonsense, you must see how that’s very unsatisfying? It doesn’t even make sense in world.

    • Rekorse@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      ·
      14 days ago

      Well yeah you forced the game breaking part by refusing to accept what had happened. I simply wouldnt have done that, but I have been frustrated before and tried to force things so I get it.

      Honestly if you hadn’t made a choice that somewhat led to that situation I’d be more likely to agree with you. Since its a game, no harm no foul, and again quirky things happening in RPGs is nearly always a good thing for me.

      A giant in skyrim hitting me with a club and sending me a quarter mile into the air surely could be seen as a bug, but many think of that fondly instead. Thats the point I’m making. I’m sorry you had a rough time with that playthrough though.

      • Gamoc@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        13 days ago

        A giant catapulting you in Skyrim costs you only the time since your last save. I’m more than happy to accept consequences that make sense in any way.

        • Rekorse@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          13 days ago

          Yeah but that save could be ages ago. Took me like a month to realize you could turn on autosaves, and that still resets you back to the last loading screen.

          Maybe this is just a good example of where people react differently to different things. Its hard to say what will be frustrating before it happens.