• Gamoc@lemmy.world
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    18 days ago

    Once again I expected consequences I didn’t expect it to be completely bugged out and broken. I passed the persuasion check and had to do it again, and again, and again, until I failed, because once the dialogue closed my character was still in their sight. Every other time where you’re spotted somewhere you’re not supposed to be and you pass a persuasion check you’re either given access to the area or moved out of the area afterwards specifically to avoid this problem.

    If you actually think it’s intended behaviour and not an oversight then I don’t know what to tell you, you’re obviously wrong, it’s the buggiest thing I’ve seen in the game - watching it happen looks obviously wrong. Note that every single person in the actual druids grove wasn’t hostile to me whatsoever. It was just some guards around the outside - after they let me in through the gate. Halsin, Vaghda, the dude Halsin sends you to for the rune reward, the Halsins assistant, the druids milling around around the statue, even the bears, none of them hostile. Then I travel to camp and suddenly they’re amongst thirty people trying to kill me.

    How about “I didn’t do that, she’s a thief and a liar by reputation” as a deception check, since that’s literally who she is and she stole from me early in the game and I was just trying to get it back? How about just conforming to how these same checks work in the rest of the game?

    Or how about not suddenly turning every single person at my camp where I have to go to rest hostile on the word of a known thief and liar after I’ve just saved every single person there? That’s why they’re there, to celebrate me saving their lives. They all merrily made their way all the way to my camp to celebrate me, sat there drinking and chatting with my party members, then when I turn up every last one of them and my own party members turns hostile and tries to kill me. On the word of someone who cons and steals from people on their way into a druid grove.

    It couldn’t be clearer that the way these consequences appear don’t make sense.

    All this because I dared to suggest one miniscule part of a game I love, have spent 250 hours playing, and have described as amazing, phenomenal, and a masterpiece, was a bit broken.

    • Rekorse@sh.itjust.works
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      17 days ago

      Noones saying you are wrong, you just care too much. What is a funny quirk to some is a huge game breaking issue to you.

      • Gamoc@lemmy.world
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        17 days ago

        Nobody thinks I’m wrong? I replied to a comment that said it’s intended behaviour. And it has completely derailed the character.

        • Rekorse@sh.itjust.works
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          17 days ago

          Yes, we all agree its a bug. I’m specifically saying for me its quirky, and I actually like when strange things happen in rpg games. See how its become one of the playthroughs you remember most?

          Same thing could happen to me and yet I’d remember it fondly as the weird playthrough where I threatened a child and was permanently hostile to any grove guards.

          Game breaking means you can’t continue at all. It didnt derail your character because apparently your character is one to threaten children, and you could keep playing despite what happened.

          • Gamoc@lemmy.world
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            16 days ago

            I would love to be permanently hostile to grove guards, instead I’m stuck in a loop and have to murder my own companions.

            I want crazy consequences, but they’re only satisfying when it’s something that was thought through and implemented. Something that actually makes sense. Sneaking around guards? Yes. Need to pass a persuasion/deception check? Yes? Halsin is a bit put off in conversation, or even decides not to accompany me or reward me? Absolutely.

            An entire population of an area suddenly turning on a dime from praising me and giving me gifts because I saved their lives to suddenly trying to murder me because a known untrustworthy actor says I threatened them without so much as a speech check at my camp that I can’t avoid going to AND stopping me from resting beforehand, obviously not. I saved their lives like 15-20 game HOURS AFTER threatening the thief. They invited themselves to my camp to celebrate with me for rescuing every last one of them, and then tried to kill me when I show up. It’s nonsense, you must see how that’s very unsatisfying? It doesn’t even make sense in world.

            • Rekorse@sh.itjust.works
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              14 days ago

              Well yeah you forced the game breaking part by refusing to accept what had happened. I simply wouldnt have done that, but I have been frustrated before and tried to force things so I get it.

              Honestly if you hadn’t made a choice that somewhat led to that situation I’d be more likely to agree with you. Since its a game, no harm no foul, and again quirky things happening in RPGs is nearly always a good thing for me.

              A giant in skyrim hitting me with a club and sending me a quarter mile into the air surely could be seen as a bug, but many think of that fondly instead. Thats the point I’m making. I’m sorry you had a rough time with that playthrough though.

              • Gamoc@lemmy.world
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                13 days ago

                A giant catapulting you in Skyrim costs you only the time since your last save. I’m more than happy to accept consequences that make sense in any way.

                • Rekorse@sh.itjust.works
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                  13 days ago

                  Yeah but that save could be ages ago. Took me like a month to realize you could turn on autosaves, and that still resets you back to the last loading screen.

                  Maybe this is just a good example of where people react differently to different things. Its hard to say what will be frustrating before it happens.