Which games blow your mind, but only if you know nothing about them in advance?
Best examples I can think of are:
- Outer Wilds
- Doki Doki Literature Club
- The Stanley Parable
What are yours?
(please no spoilers)
Surprised I haven’t seen Undertale yet. The online fanbase is hilariously toxic, (seriously, don’t go looking for any extra details about the game after you finish it) but it’s a solid game that should be experienced 100% blind. All I’ll say is that it’s a game that is written to subvert expectations; If you go into it expecting to play it like a traditional RPG, you’ll be in for a big surprise.
Subnautica.
Survival. But you’re in the middle of an ocean. Good luck!
The way the game drip feeds you information. I love it!
Is it available for android?
No, but it’s on Nintendo Switch, PC/Steam, and a few other consoles, I believe!
I think it may be my favorite game of all time, so if you choose to play it, I hope you have fun!
Subnautica. You can only play it for the first time once.
I tried it a few years ago and gave up after an hour of not knowing what to do. But I had this week off and tried it again, it I’m really enjoying it this time. It’s not like anything else, and once that initial bump is passed its learning curve is really quite good.
It is one of my all-time favorite games. I have unfortunately played it to death; I’ve run out of stupid challenge runs. The game has a story and uniquely for survival games it has an ending, there’s a Win The Game button. But the game is as much about the story you’re going to create; the way you choose to go about things, the order you decide to explore in, the happenstances of your adventure are maybe more important than what the wiki says the story is. Savor that.
I will offer this hint. I don’t think it’s a spoiler; I think there is a strong possibility this hint will prevent you from alt-tabbing out to look up the wiki and accidentally encounter a spoiler. But I will tag it as a spoiler anyway.
spoiler
If you find yourself without an immediate goal, you’re milling about the ocean thinking “well now what?” Go deeper.
Absolutely this. I am jealous each time I recommend it to someone who hasn’t played it yet.
I’m glad there was a thread about Subnautica in here.
absolutely stunning, especially if one has any kind of decent audio system
ANIMAL WELL
What a treat of a game. That feeling of discovery made me feel like I was 10 years old
+1 for Outer Wilds
- Disco Elysium
- Return of the Obra Dinn
- House Of The Dying Sun
- FEAR
- Limbo
- Oxenfree
I disagree with FEAR simply because I’d say to play it on the hardest difficulty and go balls to the wall because the AI will fuck you over if it gets the chance; and the longer you take to clear a room, the more time the AI has to organize and execute a plan. If it weren’t for the fact that I’ve seen plenty of people get stuck on FEAR because they tried to play it like a cover shooter, I’d fully agree with you.
Yes! Return of the Obra Dinn 100%. You can still watch other people play it on YouTube later and have a blast seeing them figure things out. And read Lucas Pope’s excellent devblog later as well.
I am super intimidated Return of the Obra Dinn. But it looks so cool, and I feel like it uses a lot of lateral thinking and makes you smarter for playing it.
No need to be intimidated. Just pick it up in a sale. Definitely a brain teaser but there are spoiler reduced guides out there in case you get stuck. But you should be able to finish the game even without guidance.
Can you send me the link to FEAR? In steam there are a lot of games with this name lol.
Ok thx, this one is actually available in gog too, and for cheaper. Gonna check it out. (Costed me 0.2$, but there is regional pricing here).
What region is that?
Brazil
You should go into Nier: Automata thinking it’s a game about a hot chick fighting a bunch of robots. The only spoiler you should know is that the end isn’t the end, and you need to play it again.
You should go into Spec Ops: the Line thinking it’s a game about a cool special forces team fighting a bunch of terrorists or something. The only spoiler you should know is that it’s supposed to feel like a generic third person shooter.
Haha I stopped playing Nier Automata after finishing it once. Yeah, yeah I heard it’s not the end, but the gameplay really isn’t good enough to go through it again. Right now I’d give it a 7/10, but if you force me to do it all again I am going down to 3/10. I think it feels incredibly cheap to do this gimmick.
For you, a little extra spoiler: the next ending also isn’t the end, there’s a lot more. I will admit that playing the second run is a big grindy at first, but it quickly differentiates itself from your first run by the time you get to the first boss. Also, in the second run, the side quests are crucial.
An extra-extra spoiler: there’s a lot to dig your teeth into, philosophically, that makes the whole rigmarole worth it.
An extra-extra spoiler: there’s a lot to dig your teeth into, philosophically, that makes the whole rigmarole worth it.
That’s a strong point for me, and the main reason I liked it as much as I did. Same reason I loved The Talos Principle, despite having to look up guides for the majority of the puzzles.
I bought it expecting like a Devil May Cry or maybe Souls… then the game started and I noped the hell out. It’s weird and I did not like it at all.
If I remember right, the first couple minutes is like a top-down shoot-em-up, but it transitions into that Devil May Cry style pretty quickly
Not really, the out-of-combat movement was almost strictly 2D? And the first real fight did not teach me the controls in any way, I had no idea what was going on.
It’s a game that relies on shifting the gameplay mechanics based on where you are and what you’re doing. There are certainly 2.5D and top-down sections, but it’s a small part of the game overall.
I love Nier! I’m thought the second play through would be a slog, but they kept it really interesting imo. And starting it up for a third time was wild. Even starting that game is part of the game mechanic, it’s so neat!
I would have to disagree about the second playthrough; I found it to be a very large slog. The third and subsequent playthroughs were amazing though.
To each their own! I enjoyed playing as
spoiler
9S
But I’m glad you like the other playthroughs!
Oh I enjoyed the gameplay. But the actual story of the second play through was a slog until about 75% of the way through.
Return to the Obra Dinn, you are a insurance auditor
I wish I could erase all my memories of Obra Dinn, just so I could experience it again for the first time 🥺 Also that soundtrack slaps!
Undertale, but at this point you’d have to have lived in a cave for the last decade to not know most of the spoilers by now.
Tbh, I played it for a few hours, didn’t like it and don’t understand all the fuss about it. Does it get good later?
I was at a point, where I was going through a cave with a castle in the background (it was a few years ago), it was probably some kind of riddle, but I couldn’t be bothered.
Is it worth going forward or did I see enough to just say “it’s not my kind of game”?I’m gonna be the heretic here, it’s actually really terrible. If you don’t like Homestuck and that brand of humor, you won’t like Undertale.
Undertale is such a bolt of lightning. It both depends on its player having experience with traditional JRPG and having no fucking clue what it is. But when the conditions line up, as it did for many people at release, it was such a master fully crafted experience. But even the slightest amount of “it’s good because…” really siphons part of the experience away.
Well, apparently I have!
The only thing I’ve heard about Undertale so far is that it is supposed to be good.That’s all Ive heard too. I tried playing it but the combat was weird. Kinda boring to me so I never advanced further.
Brothers - A Tale of Two Sons
An astonishingly good story line that can only be really appreciated blind.
For those of you who remember TotalBiscuit, he rated this as one of his favourite games.
Maybe literally the only game that’s ever done storytelling through gameplay mechanics-- really cool concept
Death Stranding would like a word…
haven’t played it-- how do the mechanics change with the story?
Honestly… I would say that the game fits with the theme of the original post, and explaining it would ruin the magic.
I will say that not only do the mechanics change based on the story, but there is an entire asynchronous online system where users help other users (that they will never see or meet in game) to construct be infrastructure to make travel for others (they will never see or meet) easier.
Then those mechanics feed back into the actual story. It’s kind of wild.
I know it’s a divisive game, but I will say it’s a masterpiece imo. Even if only for those mechanics.
And yes, the controls change based on how the load you’re carrying is balanced. I believe the definitive way to play is the Definitive Edition on PS5 with the DualSense controller since the adaptive triggers become harder to press as your load increases.
a lot of games do this?
sorry, badly phrased-- I was trying not to give away the mechanic. In the game the literal controls on your keyboard/controller get altered in order to advance the story
Minesweeper
I don’t know if you’re being sarcastic, but your comment is so true it hurts. When you first figure out how minesweeper works, your mind is blown away.
Pony island, 0,75 cent on sale right now on steam.
Tunic. Knowing how to do the puzzles defeats the fun of the game.
+1 Loved every time I learned a new mechanic through the game.
Inscryption absolutely blew my mind. I’d toss Undertale on there too.
Inscryption totally lost me after the cabin. Felt like having the rug pulled out from beneath me.