• FuckBigTech347@lemmygrad.ml
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    3 days ago

    It’s still not entirely done (missing Cubemaps) and it’s only a part of a larger project. I’ve been working on this project off and on for the past 4-ish years.

    spoiler

    I’m heavily using SIMD to rasterize triangles and all the buffers (minus the frame buffer) are swizzled in a Z pattern for better cache hits. Shadow mapping is rather noisy in some cases. It also supports normal maps and specular reflections.

    (Excuse the text having a fully transparent background)