My top two are Kerbal Space Program, at 2007 hours, and Satisfactory at 1,787 hours. And yeah, Satisfactory has its time exaggerated, as often you just got to let the factory run.
My preferred mode of play is what I call “Iron Kerbal.” Career mode. No reloads. No respawning. No reverting flights. I can manage everything except an Eve landing and return without reloads. Or, late game, I can manage an Eve landing and recovery if I have enough resources to just keep throwing crews at the planet.
My top two are Kerbal Space Program, at 2007 hours, and Satisfactory at 1,787 hours. And yeah, Satisfactory has its time exaggerated, as often you just got to let the factory run.
My play time on Kerbal Space Program 2?
17 minutes.
Forget getting to the moon my team crashed against dat learning curve
My preferred mode of play is what I call “Iron Kerbal.” Career mode. No reloads. No respawning. No reverting flights. I can manage everything except an Eve landing and return without reloads. Or, late game, I can manage an Eve landing and recovery if I have enough resources to just keep throwing crews at the planet.