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Joined 9 months ago
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Cake day: September 29th, 2023

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  • Moments like this are like dreams for me.

    I’ll start doing something. And it starts to actually get done. Then I’ll throw in another task and it’s getting done too. I’ll realize that I’m getting stuff done, and excitedly try to get more stuff done.

    But once I realize that I’m getting stuff done, I “wake up” and it all falls apart, and I’m left with 6 tasks at 75% completion.










  • This is another thing I fear, that causes me to do probably unnecessary rolls. I want the story/ gameplay to have at least some semblance of believability, so I don’t want everyone risking their life on a curiosity because they know I won’t kill them, but I also don’t want to “punish” players every time they take a step off the walking path.

    I’ll admit it right here: sometimes I roll the dice just to give the illusion of risk, when in reality I’m buying time to make up the results of what someone just did.



  • That’s where my problem comes from. I’m not experienced enough to know immediately where failure is acceptable or not; rather, I don’t always have backup plans or ideas for when things that should be able to fail, fail. So I roll, and it fails, and it should fail, but I’ve got no idea what happens when it does. So it doesn’t fail.

    I think I’m getting better at improv-ing events and making backup plans. It’s still difficult for me to find the balance between the story I want to tell/ have prepared vs the story that my players wind up creating, but checking in with my party here and there tells me everyone’s having fun and only rarely does anyone feel gipped or abused by dice rolls.