Completely agreed. I think I struggled for too long in Farewell and had to turn on the assist mode (which is extremely judgement free, btw).
Completely agreed. I think I struggled for too long in Farewell and had to turn on the assist mode (which is extremely judgement free, btw).
Can’t believe Celeste is so buried in a thread about platformers. It’s challenging but never unfair (game mechanics even weigh in the player’s favour, e.g. coyote time). A common complaint about difficult platforming is the brewing impatience from having to constantly restart, but Celeste’s reloads are so fast that this becomes a non-issue. Other than C-sides (and maybe some rooms in the hotel level), levels are small enough that you don’t have to slog through everything to get to the failure point.
Celeste is masterpiece tier for me, and I highly encourage anyone who remotely loves platforming to give it a try.
Is this quoting measurehead?
Honestly I would consider BFS/DFS artificial intelligence (and I think most introductory AI courses agree). But yea it’s a definition game and I don’t think most people qualify intelligence as purely human-centric. Simple tasks like pattern recognition already count as a facet of intelligence.
Speaking of megaman please do me a favour and try battle network.