It’s been a while, but here is another “Let’s discuss” post! I hope everybody is doing fine and these posts are still appreciated :).
I haven’t played this myself, but I know so many people who are extremely passionate about it that it felt like a good candidate! Looking forward to all of your musings!
I think the issue is not wether it’s sentient or not, it’s how much agency you give it to control stuff.
Even before the AI craze this was an issue. Imagine if you were to create an automatic turret that kills living beings on sight, you would have to make sure you add a kill switch or you yourself wouldn’t be able to turn it off anymore without getting shot.
The scary part is that the more complex and adaptive these systems become, the more difficult it can be to stop them once they are in autonomous mode. I think large language models are just another step in that complexity.
An atomic bomb doesn’t pass a Turing test, but it’s a fucking scary thing nonetheless.
I think they were joking. As in actually submitting bugs (adding bugs to the code).
I thoroughly enjoyed that! I’d read your blog!
That is beautiful!
Fantastic video!
This might be my first PC gaming experience. My niece had this game and when I came to visit we would play it together and build houses and stuff. I have really fond memories of the first game and some of its expansions (vacation and night-life, also pets if I remember correctly?).
I somehow completely skipped The Sims 2, but by the time The Sims 3 released, I was extremely hyped. It is the only time in my life I bought a collector’s edition. It had a USB key chain in the shape of the green diamond! I remember really enjoying it and especially loving the music and the vibes it brought.
I also had a Sims game on Game Boy Advance (with cats and dogs) and one on Nintendo DS (on a lost island). Both were really fun!
Even though I agree with you and feel that you did nothing wrong with your original comment, I believe that there are less combative ways to point this out.
Noted ;)