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Cake day: July 21st, 2023

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  • If you only ever use services that let you sign up with arbitrary addresses, then sure, you gain resilience against mail provider shenanigans at the expense of exposing a non-agile identifier — the domain name you bought — to any third party you provide with an address.

    However, in a confused attempt to stamp out single-use mail services, some sites are rejecting mail addresses that don’t originate from one of the big mail providers, like Gmail, iCloud, Outlook. ‘Please provide your real mail address’, they’d say.

    If you aren’t using any such service, you can use your own domain. Be wary of services that bounce messages to your “actual” inbox without rewriting the involved addresses (Cloudflare offers something like this, I don’t get why though), as that can lead to deliverability issues due to DMARC.

    The IAB publishes some Gmail-specific guidance on how to ‘normalize’ plus-addresses to ‘real’ inboxes, so that’s something that doesn’t really do anything for you anymore. Out of the large mail services, iCloud is somewhat notable for offering single-use addresses under the same @icloud.com domain name they use for standard addresses, without having to register extra accounts or other annoying requirements. So websites that want to lock out single-use iCloud addresses would have to block iCloud addresses entirely, which is something they’ll most probably refrain from doing.



  • The Switch catalog was limited in no small part because the device just couldn’t give acceptable performance for a lot of contemporary cross-platform games. That, of course, didn’t matter for first-party titles.

    Switch 2 performance is projected to end up somewhere around a base PS4, with better GPU but somewhat diminished CPU. However, it’s going to have more memory than the Xbox Series S that teams had trouble porting their games to.

    The Switch 2 might benefit a lot from this generation’s extended cross-gen period. Add that to franchises like Fire Emblem, Metroid, Mario, Mario Kart, Pikmin and Zelda, and the average consumer is going to think of Steam as the “limited” platform.

    A lot of conjecture, and maybe Switch 2 will turn out to be a monumental flop. I’m cautiously optimistic.

    By the way, the old, selective policy that Nintendo exercised is pretty much a thing of the past. Just browse through the eShop for three minutes.




  • In the specific case of Mastodon, an instance pretty much only receives a post via federation if one of its users either follows the creator of that post, or is mentioned in it.

    Discoverability suffers, because this also applies to replies to a post even if you follow its poster. You might see them, or you might not. You look at the post history of one of the users in a thread and it comes up empty.

    This is not much of a problem if you’re in one of the, say, top five instances, but beyond that, many functions become increasingly unreliable. Instead of one big microblogging ocean, it feels more like an assortment of a few lakes and myriad puddles with only tenuous interconnection.

    Personally, I’ve kinda given up on finding (or creating) my One True Instance and am resorting to having profiles on all of the biggest instances. This also has the advantage that arbitrary defederation decisions affect me to a much lesser extent.








  • If, from your perspective, a Zelda game distinguishes itself primarily by how good of a puzzle delivery platform it is, then sure, larger scale puzzles beyond the scope of a single shrine are sort of absent from the “of the Wild” era games. I suspect this was a conscious design decision, because once a player has to hold significant state in their head, any interruption (this is a mobile console after all) will lead to a number of players being stumped and not completing the game. The same idea applies to tasks with multiple solutions, funneling players by only allowing one solution, one path through the game will mostly just lead to gatekeeping and exclusion. You can see that kind of thinking exemplified in the design of the TotK dungeons, each of which are basically half a dozen independent puzzles leading up to some unrelated boss fight.

    Personally, to me puzzles are a fun diversion and not very important at all. What the original Zelda was amazing for was its hardcore exploration. After being more and more limited and railroaded in LttP, then LA, OoT went too far for me. It never clicked for me, even after trying several times, and I left the franchise basically until BotW, with exploration once again being front and center of the Zelda experience.

    I agree that everything after LA and before BotW could have been its own franchise. But BotW is more “Zelda” than basically every other Zelda before it, and I’m happy it has returned the franchise to its original, “proper” form.