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Check if you find anything about this in the kernel log (dmesg
).
Check if you find anything about this in the kernel log (dmesg
).
Generally, I tend to think more in the direction of that there is some misunderstanding happening, then people being stupid. Maybe that is just the optimist in me.
What exactly is meant when people say they don’t know git. Do they mean the repository data format? Do they mean the network protocol? Do they mean the command line utility? Or just how to work with git as a developer, which is similar to other vcs?
I think if you use some git gui, you can get very far, without needing to understand “git”, which I would argue most people, that use it daily, don’t, at least not fully.
It also means that anyone can make their own instruction set extensions or just some custom modifications, which would make software much more difficult to port. You would have to patch your compiler for every individual chip, if you even figure out what those instructions are, and what they do. Backwards, forwards or sideway (to other cpus from other vendors) compatibility takes effort, and not everyone will try to have that, and instead add their own individual secret sauce to their instruction set.
IMO, I am excited about RISC-V, but if the license doesn’t force adopters to open their designs under an open source license as well, I do expect even more portability issues as we already have with ARM socs.
“you” as in person with required skills, resources and access to a chip fabrication facility. For many others they can just buy something designed and produced by others, or play around a bit on FPGAs.
We will also see how much variation with RISC-V will actually happen, because if every processor is a unique piece of engineering, it is really hard to write software, that works on every one.
Even with ARM there are arguable too many designs out there, which currently take a lot of effort to integrate.
Question is: Good for who?
IMO compared to what the base game costs, the price of DLC is often inflated. And this is not limited to Paradox.
If you would split up the base game, with all its base content into separate DLCs, the base game would cost a lot more. And this is what DLC is all about. This is a bit a race to the bottom at how much content can we rip out content from the base game and sell it to the customer with inflated prices separately, without incurring too much of a public shit storm.
DLC also plays with peoples completionists desires. Many just want to have the full experience, so they buy stuff, they would like not do, if it was a separate game.
DLC also fragments the community, mods or multiplayer might not work for someone not owning specific DLC. Yet another psychological manipulation into buying them.
So good for company stockholders, but not really good for people that prefer transparent and consistent pricing and quality.
Depends a bit on what the default cloning url will be. If the domain is in control of mozilla, which forwards it to github, then fine, if most people start using the github url, then it is still a vendor lock in, because many people and projects will use it, and that is not so easy to move away.
Update: To the people down-voting my comment, I would love to hear why you either disagree with me, or find that my that my contribution to this discussion is worthless.
The upstream URL of a project or repo is important, because it will be used in other projects, like in build scripts for fetching the sources. If a projects changes that URL in the future, and the old URL is no longer available/functional, all those scripts need to be changed and the old versions of these scripts do not work anymore out of the box.
If the project owns the URL, then can add redirect rules, that might help alleviate some of these issues. I don’t think github allows projects that move away from it to do that. So this is a sort of vendor lock-in. The project needs to maintain the repo on github, because they want to break the internet as little as possible.
Because this is fiction, where there is good and evil, right and wrong, the good people are rewarded and the bad people punished, successful people earned it and the poor deserve it, and complex problems have simple answers. Where every argument only has a pro and a contra.
But we are living in reality, where most things are in shades of grey, and everything is more complex than it appears. People have to make decisions based on partial knowledge, to not get stuck in indecisiveness. Where even the middle ground solution might be wrong. And with so many distractions and propaganda.
Just be kind and understanding to other people with different ideas, the real world is a complex one, and easy to get lost. Sometimes people like to flee into their simple worlds of populism, maybe through talking and listening we can help them find their way again.
Also state owned is only really useful for infrastructure, where it doesn’t make sense to have multiple providers and monopolies are easily attainable. Like roads, rails, electricity, internet backbone infrastructure and providers, social media, etc. Democracy is the currently best way we know of managing monopolies.
For other stuff, you probably want employee owned democratic collectives. You would still have competition on the market, but its ordinary people that have the say. This would give more power to the people enthused about the tech and long term success, then all the short term gains.
No, publicly traded. One of the first steps to enshittyfication.
Well, the issue with that is that achievements are global over all playthroughs, so it doesn’t really work as a checklist.
Sure there are some interesting achievment, like the Stanley parable ones. For instance: ‘Go outside: Don’t play the game for 5 years’ (https://thestanleyparable.fandom.com/wiki/Achievements)
I only play single player games, but couldn’t care less about achievements. It is all about exploration, story, game mechanics and modding for me.
People treat achievements as if they are a status symbol. I mean sure, if you don’t know what else to do in a game, they can give you some goal, but IMO the game itself should encourage you to reach the goal, not some external badge. The experience doing the task should be the reward in of itself.
Depends on how you use it.
I use youtube without login to see videos of specific creators or to search for specific videos.
I have no use for the recommending system.
Yeah, but we are talking 2000-2005 or so.
I wasn’t that much a fan of the skins and found the interface of winamp very small and fiddly.
The milkdrop plugin however was rather nice though.
Maybe someone can explain to me why Winamp is still so popular?
I have used Winamp 2, 3 and 5 around 2000ish, and it was a fine player, but nothing really special. After Winamp I think I switched to MediaMonkey, which IMO was easier to manage my music collection. Then I used VirtualDJ, which supported cross fading between music with synchronized beats. I think I also used foobar2000 a bit.
Winamp was an okayish player, but there was much more powerful software around at that time. It this just nostalgics or is there really something that people miss today that Winamp provided or still provides?
There is a different term for that:source-available
Or other standard archiving formats like WARC.
There also is https://github.com/ArchiveBox/ArchiveBox which looks a bit similar.
What I really like is that they double down on hackabilty by switching to metal torx screws, etc.
That, and a Linux system are IMO the main selling points of the SteamDeck, compared to any clones from Asus or Lenovo, etc.
“Copying is theft” is the argument of corporations for ages, but if they want our data and information, to integrate into their business, then, suddenly they have the rights to it.
If copying is not theft, then we have the rights to copy their software and AI models, as well, since it is available on the open web.
They got themselves into quite a contradiction.