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Cake day: July 4th, 2023

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  • Lianodel@ttrpg.networktoRPGMemes @ttrpg.networkTonight we play!!
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    2 months ago

    Personally, I also like genericizing D&D.

    It’s a shorthand for folks outside or new to the hobby, it skips a hurdle to talk to people about other RPGs with those people, and it weakens the brand identity. Considering how much D&D has coasted on brand identity as the game suffered, I’m all for that.

    I’m less likely to do it places like here, because it causes more confusion, but still. It’s fun to say, “Pathfinder is a great way to play D&D.” :P


  • Paper straws were pushed by big corporate polluters to build a negative association with environmentalism.

    Plastic straws are single-use plastics, but seem unexceptional by those standards. It’s almost a meme that they’re being singled out like they’re the single greatest source of plastic waste, or uniquely damaging to ocean life.

    On top of that, there are way better ways of reducing straw usage. I’ve used bioplastics that seemed way better. You could redesign the lids. You can do the plastic bag thing and charge people a nickel for a straw or whatever. Hell, you could just not give straws with every drink, and plenty of people will just drink from their cups and glasses. Instead, we get paper straws, something that is so obviously a bad idea it sounds like a joke, or a metaphor for a useless invention. Often served with cups and lids made entirely out of plastic.

    So you get a bunch of people who have their drinks kind of ruined by a frustrating straw. It’s a small thing, but it’s just a little nudge away from environmentalism. You build an association with disappointment and inconvenience. Maybe it doesn’t cause a big sway, but it makes people maybe a little more anti-environmentalist than they already were, or just less passionate about environmentalism.


  • I’m super excited to give Barkeep on the Borderlands a go! :D

    Also, this paragraph stuck out to me:

    Before we take a look at Barkeep, I want to drop a few quick examples to demonstrate how tone can be affected by writing, mechanics, art, etc. I firmly believe that the tone communicated by an RPG author is inteded to be replicated by the GM. So while you could run Blades in the Dark as a sexy dating game, I don’t think that would properly reflect the game’s tone.

    I absolutely agree. Burning Wheel has stuck with me for a decade and a half, even though I haven’t played it yet, because it’s the first time I opened a game with a clear authorial voice, and it was explicitly explaining to you not just how, but why the rules work the way they do.

    Obviously that’s an extremely explicit example, but it’s also something that clicked for me with the -Borg games. The ratio of style to substance greatly favors style. That’s not to knock the substance, but the games are light and, to be honest, pretty standard for a new-school renaissance type game. It’s not that the rule book is also, separately, an art book. It’s that, when the rule book is an art book, then the acts of bringing it to the table and opening it up to reference the rules become acts that set and reinforce a tone. It made me realize that all games do this, even if it’s sometimes unsuccessful, or negligible.

    Heck, to go back to Burning Wheel, I love the digest-sized hardcover with matte pages, because it looks and feels like a novel, and I think the game intends to create that style of play. I might join a Fabula Ultima game, and that rulebook looks and feels like a manga, which had to be intentional. It works.

    So I really jive with what the author says about how RPGs should communicate their intentions, especially tone in an adventure like this. Obviously any GM will put their own spin on the performance, but hey, if they’re laughing and having fun just reading through potential encounters, that’s the vibe the GM is going to cultivate in turn. :)


  • /u/DerisionConsulting@lemmy.ca is right on the money. Mana paces the game, so anything that can break that is super good. In an otherwise even matchup, if one player has a Lotus while the other doesn’t, that can easily make the game. It’s not going to win the game in and of itself, but it’s a huge enabler to play the thing that will win you the game, before your opponent can reasonably do anything about it.

    On top of that, it’s literally good in all decks. It’s been banned in every format besides Vintage, where it’s restricted to one (and not including casual/fan formats). It had to be banned partly for power reasons, but also because it makes deck-building less diverse. There’s no deck that wouldn’t want a Lotus if it could have one, much less four.

    It’s also part of the Reserved List. After WotC overprinted cards, they essentially promised not to reprint certain ones. I think it’s a dumb decision, but they’ve annoyingly stuck to it (and players are worse off for it). Black Lotus is on that list. And it was alreadly limited in printings, because it was a rare card, and a bit of a design mistake.

    It’s also simply an iconic card. Despite being a design mistake, it’s a major part of Magic history, and gets referenced all the time. To some extent, it’s famous for being famous. That makes it the biggest prize for collectors.

    So, all this together, it has an incredibly high demand, a very limited supply, and no indication of a reprint anytime soon.

    So I printed off a proxy at a professional card printer for 30¢. :)



  • Just to get it out of the way, I don’t watch CR, so I don’t know if this is a specific reference, and am just speaking about D&D in general. :)

    Kind of inevitable with most D&D games. If you design adventures around having a series of more-or-less balanced encounters, almost always combat, where player characters are expected to be stressed but not generally killed the vast majority of the time… both the players and their characters are going to have the expectation that they can just do that.

    So you need to manage those expectations. Make it clear up front, and either run the game so that death is a real threat more of the time, or find other ways to make it crystal clear when it is.

    (Or just don’t make things lethal and find other consequences for failure. Or whatever you’d like, my point is just to get folks on the same page.)


  • Hoo boy. Against my better judgment, I’ll wade into this pool.

    1. If voting for either party gets you the same result, fascists wouldn’t be so focused on elections and trying so hard to take the vote away.

    2. Withholding your vote doesn’t do anything. When has losing an election pushed either party left?

    3. Voting doesn’t prevent you from engaging in other forms of direct action.

    Both parties suck. People will needlessly suffer and die no matter who wins. But there are also people who will suffer and die under one party but not the other, and the same can’t be said the other way around. Our democracy is fundamentally flawed, but voting is a tool at our disposal, and we’re in no position to turn anything down.