Depends. For turn based, or slower strategy, or where you don’t need too much info on screen, mobile works. If it’s something fast paced (Command&Conquer) or with lots of stuff going on at the same time (SupCom) or with lots of micromanagement needed, mobile might feel awful. It’s like only ever having a mouse with a working scroll wheel to play a game.
Did you tried UnCiv ? Feels like garbage to play to me. Maybe it is just too complete for my mobile game sessions… (And I don’t really like civilisation turn based games anymore.)
Mindustry (factorio like) plays badly on mobile (everything is too small, touch is not precise need to zoom a lot but you don’t see anything/can’t build long belt that way). But now I want to play it on PC.
On the other hand, Feudal Tactics is really nice to play on mobile.
Looks like my kinda thing. What platform does it work on?
Window - Mac - Linux
It’s on Flathub. It’s open source C++ so what ever you can compile it for.
Every one except mobile.
We really need more mobile strategy games. Seems like the right platform.
Depends. For turn based, or slower strategy, or where you don’t need too much info on screen, mobile works. If it’s something fast paced (Command&Conquer) or with lots of stuff going on at the same time (SupCom) or with lots of micromanagement needed, mobile might feel awful. It’s like only ever having a mouse with a working scroll wheel to play a game.
Did you tried UnCiv ? Feels like garbage to play to me. Maybe it is just too complete for my mobile game sessions… (And I don’t really like civilisation turn based games anymore.)
Mindustry (factorio like) plays badly on mobile (everything is too small, touch is not precise need to zoom a lot but you don’t see anything/can’t build long belt that way). But now I want to play it on PC.
On the other hand, Feudal Tactics is really nice to play on mobile.