• Ashelyn@lemmy.blahaj.zone
    link
    fedilink
    arrow-up
    1
    ·
    9 days ago

    Is that because it’s that simple, or just that the boilerplate is pre-written in the standard library (or whatever it’s called in rust)?

    • Dhs92@programming.dev
      link
      fedilink
      arrow-up
      1
      ·
      9 days ago

      Derive macros are a godsend. There’s macros to automatically implement serialization as well. Basically a Trait that can automatically be implemented when derived

    • mvirts@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      9 days ago

      It’s because people put in the hard work of writing amazing macros instead of baking code reuse into the type system itself 😁 I’m a rust noob and I love the derive macro.

    • Rusty 🦀 Femboy 🏳️‍🌈@lemmy.blahaj.zoneOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      9 days ago

      Yes, it is that simple. In Rust if you have a structure Person and you want to allow testing equality between instances, you just add that bit of code before the struct definition as follows:

      #[derive(PartialEq, Eq)]
      struct Person {
          name: String,
          age: u32,
      }
      

      In Rust, PartialEq and Eq are traits, which are similar to interfaces in Java. Manually implementing the PartialEq trait in this example would be writing code that returns something like a.name == b.name && a.age == b.age. This is pretty simple but with large data structures it can be a lot of boilerplate.

      There also exist other traits such as Clone to allow creating a copy of an instance, Debug for getting a string representation of an object, and PartialOrd and Ord for providing an ordering. Each of these traits can be automatically implemented for a struct by adding #[derive(PartialEq, Eq, Clone, Debug, PartialOrd, Ord)] before it.