Latterly the machine code came back to haunt us when the decision was made to re-launch the original game on mobile platforms as RollerCoaster Tycoon Classic a few years ago, and it took several years and a small team of programmers to re-write the entire game in C++. It actually took a lot longer to re-write the game in C++ than it took me to write the original machine code version 20 years earlier.
Is there not a way to take assembly and automatically translate it to some higher level language?
Edit: Post-post thought: I guess that would basically be one step removed from decompilation which, as I understand it, is a tedious and still fairly manual process.
Your thought is correct. The basic problem is that higher level languages contain a lot of additional information that is lost in the compilation process.
It’s probably not because it’s sucks. It’s because they’re trying to perfectly replicate an existing target. They have to read the assembly, digest it, then create the identical solution in C++. If they were just creating a new game, it likely would be much faster.
#include<iostream>// because writing to the console is not included by default. intmain() { std::cout << "C++ is simple and fun ... you cretin\n"; return0; }
I had a machine language course in uni, parallel with a C++ course. Not a fun semester to be my wife, or a relative of any of my classmates. Best case our brains were in C++ mode, worst case you needed an assembler to understand us.
And yes I know my code format will piss people off, I don’t care, it’s the way I write when other less informed people don’t force me to conform to their BS “Teh oPeNiNg bracket shouwd bwee on teh sam line ass teh declawation”
Fun quote from an interview with Chris Sawyer:
Is there not a way to take assembly and automatically translate it to some higher level language?
Edit: Post-post thought: I guess that would basically be one step removed from decompilation which, as I understand it, is a tedious and still fairly manual process.
Your thought is correct. The basic problem is that higher level languages contain a lot of additional information that is lost in the compilation process.
Further proof C++ is a pita
It’s probably not because it’s sucks. It’s because they’re trying to perfectly replicate an existing target. They have to read the assembly, digest it, then create the identical solution in C++. If they were just creating a new game, it likely would be much faster.
#include <iostream> // because writing to the console is not included by default.
int main()
{
std::cout << "C++ is simple and fun ... you cretin\n";
return 0;
}
I had a machine language course in uni, parallel with a C++ course. Not a fun semester to be my wife, or a relative of any of my classmates. Best case our brains were in C++ mode, worst case you needed an assembler to understand us.
And yes I know my code format will piss people off, I don’t care, it’s the way I write when other less informed people don’t force me to conform to their BS “Teh oPeNiNg bracket shouwd bwee on teh sam line ass teh declawation”
Edit: added a \n for the sake of pedantry :)
std::cout << "C++ is simple and fun ... you cretin" <<std::endl;
You dropped something.