I highly recommend the game, but I totally get you. I didn’t buy it for years for the exact same reason. Eventually it was on a good sale when I was between games so I got a chance to play it. If you’re an anime fan you will probably love the game. And if you’re not, it may be cringy as fuck on occasion but you’ll probably still love the game after getting sucked in. But if you end up never playing it, that’s totally fine too. I’ve found in life that you don’t need to watch every movie and play every video that are highly praised. I still haven’t played the Mass Effect games even after owning all of them for 5 or so years.
I’ve found in life that you don’t need to watch every movie and play every video that are highly praised.
You’re absolutely right and I’m glad I reread that sentence: at first I somehow missed the “don’t” and was gearing up for a long and pointless rebuttal of what I THOUGHT I just read 😄
Personally, I’m a sucker for long completion time. I only like specific types of games that don’t get released that often, so I’m always in danger of running out of games I haven’t replayed to death yet 😁
Most of it being cutscenes is a huge negative if not an outright dealbreaker to me, though.
I do feel like some of these games lose their premise if they grind on for too long. I think Haru Okumura’s dungeon is one of the more inspired, but by the time you get there, the game loop has gotten stale. Then the finale is just an interminably long series of hallways.
They could have compressed that game by half (especially towards the back end), keyed up on the drama, and maybe fleshed out the daytime normal-life content a bit more.
But I say that within the context of a game with a truly captivating story, some solid twists and top 10 anime betrayals, and a charming romance system that draws you into the characters. Had a great experience on my playthrough. Can’t imagine ever trying to play it again, but it was a wild ride the first time.
It’s one of those games with a fun grind. With how snappy the UI and everything is, nothing ever really feels like a chore. I played Xenoblade Chronicles recently and I think it took my 50lbs to beat, but those 50lbs felt longer than Persona’s 100+ hours.
I like Xenoblade more personally anyway, but just wanted to share my experience.
Like most JRPGs, the Persona and mainline SMT series have a battle system that resembles a complex game of rock/paper/scissors. You’re either strong, weak, or neutral against a foe depending on what Persona/Demon you have out. You generally don’t have to grind for levels ever in JRPGs outside of the battles you invariably encounter on your way to objective x.
I have to object - to this day I’ve played a few turn based jRPGs - FF X, EBF 5, aforementioned P4G, and Trails in the Sky 1 come to my mind, maybe there was one or two more - and some bosses and areas pose a level gap too wide to ignore with just strategy and consumables
I can’t think of a single remotely modern JRPG with required grinding. It’s usually that you have the choice between learning how the game works or overleveling to brute force everything. People then do the latter and don’t even realize the former was an option.
If it’s not for you it’s not for you, but I will say the Persona series took a big turn for the better around Persona 3. The modern ones don’t have a whole lot in common with the first couple beyond some basic play structure. If the last one you played was on the PS1 and you’re at all interested in an anime JRPG then P5 is worth a second look.
Every time it goes on sale, I think about picking it up, but then I remember…
It takes me long enough to finish 10-hour games I already own…
I highly recommend the game, but I totally get you. I didn’t buy it for years for the exact same reason. Eventually it was on a good sale when I was between games so I got a chance to play it. If you’re an anime fan you will probably love the game. And if you’re not, it may be cringy as fuck on occasion but you’ll probably still love the game after getting sucked in. But if you end up never playing it, that’s totally fine too. I’ve found in life that you don’t need to watch every movie and play every video that are highly praised. I still haven’t played the Mass Effect games even after owning all of them for 5 or so years.
You’re absolutely right and I’m glad I reread that sentence: at first I somehow missed the “don’t” and was gearing up for a long and pointless rebuttal of what I THOUGHT I just read 😄
Personally, I’m a sucker for long completion time. I only like specific types of games that don’t get released that often, so I’m always in danger of running out of games I haven’t replayed to death yet 😁
Most of it being cutscenes is a huge negative if not an outright dealbreaker to me, though.
I do feel like some of these games lose their premise if they grind on for too long. I think Haru Okumura’s dungeon is one of the more inspired, but by the time you get there, the game loop has gotten stale. Then the finale is just an interminably long series of hallways.
They could have compressed that game by half (especially towards the back end), keyed up on the drama, and maybe fleshed out the daytime normal-life content a bit more.
But I say that within the context of a game with a truly captivating story, some solid twists and top 10 anime betrayals, and a charming romance system that draws you into the characters. Had a great experience on my playthrough. Can’t imagine ever trying to play it again, but it was a wild ride the first time.
It’s one of those games with a fun grind. With how snappy the UI and everything is, nothing ever really feels like a chore. I played Xenoblade Chronicles recently and I think it took my 50lbs to beat, but those 50lbs felt longer than Persona’s 100+ hours.
I like Xenoblade more personally anyway, but just wanted to share my experience.
Measuring games by weight? Neat.
Not sure if tired or autocorrect, but I’ll leave it as is
I’ve tried P4G and I just can’t stand the required grind, nor the 3h bossfights, otherwise good game
lol 3h boss fights wtf game were you playing
Persona 4 Golden, though it may have been a result of me just pushing through the dungeon without any grind
Like most JRPGs, the Persona and mainline SMT series have a battle system that resembles a complex game of rock/paper/scissors. You’re either strong, weak, or neutral against a foe depending on what Persona/Demon you have out. You generally don’t have to grind for levels ever in JRPGs outside of the battles you invariably encounter on your way to objective x.
I have to object - to this day I’ve played a few turn based jRPGs - FF X, EBF 5, aforementioned P4G, and Trails in the Sky 1 come to my mind, maybe there was one or two more - and some bosses and areas pose a level gap too wide to ignore with just strategy and consumables
Watch a speedrun. They avoid almost all encounters and still nuke bosses in a few turns.
Then skill issue, I guess
JRPG moment 😭
I can’t think of a single remotely modern JRPG with required grinding. It’s usually that you have the choice between learning how the game works or overleveling to brute force everything. People then do the latter and don’t even realize the former was an option.
Those numbers would be awesome, if it wasn’t a Persona game. My friend tried getting me into it on the PS1 and I bounced right off.
If it’s not for you it’s not for you, but I will say the Persona series took a big turn for the better around Persona 3. The modern ones don’t have a whole lot in common with the first couple beyond some basic play structure. If the last one you played was on the PS1 and you’re at all interested in an anime JRPG then P5 is worth a second look.
142h completionist : LOL