• Adrius@ttrpg.network
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    23 hours ago

    The problem only happens when a group feels they need to delay if someone can’t make it. As a GM I have a set day/time and play without the missing players.

      • Adrius@ttrpg.network
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        21 hours ago

        I still play even if 2+ can’t make it. It will depend on your group but my group of 6 has 2 very flaky players.

    • tissek@ttrpg.network
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      20 hours ago

      If there are three players present I’ll run. Unless there is something big upcoming, then we’ll discuss if we want to postpone. I usually say “I want four players, so I’ll recruit to five, and run with three”.