• Mike (Sly Flourish)@ttrpg.network
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    13 hours ago

    Really fun video. Getting a consistent group together is probably the hardest part of running a game. If you can enjoy a game with even as few as one or two players, that can work well.

    I use a few tricks to keep groups going:

    • Have six full-time players.
    • Have two “on call” players – these are players who are interested but might not be able to commit regularly and are willing to jump in when a spot is open.
    • Run with as few as four. This means it takes five people cancelling before you can’t run a game.
    • Run at a consistent time each week.
    • Run shorter games – I go for 3 hours.

    That’s helped me keep multiple groups going for ten years with one group consistent for about 20 years.

    • dumblederp@aussie.zone
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      12 hours ago

      I like six players, run with three, if you can’t make it someone runs your character. If three can’t make it everyone runs two characters.

  • Adrius@ttrpg.network
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    23 hours ago

    The problem only happens when a group feels they need to delay if someone can’t make it. As a GM I have a set day/time and play without the missing players.

      • Adrius@ttrpg.network
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        22 hours ago

        I still play even if 2+ can’t make it. It will depend on your group but my group of 6 has 2 very flaky players.

    • tissek@ttrpg.network
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      21 hours ago

      If there are three players present I’ll run. Unless there is something big upcoming, then we’ll discuss if we want to postpone. I usually say “I want four players, so I’ll recruit to five, and run with three”.

  • jjjalljs@ttrpg.network
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    21 hours ago

    I always set a quorum for my groups. Usually it’s like “If there’s 4 players, we play with 2”

  • HubertManne@moist.catsweat.com
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    21 hours ago

    We had a regular schedule and multiple games with different runners. If the scheduled runner could not make it and no other runner was available or ready to run then we played board games that many folks in the group always had available. Runners would also decide if they want to go with missing players usually getting feedback from who came as part of it. So then it came down to how much people were ok with putting it off. Granted said group would sometimes have someone buy a new boxed game and we would just play it because folks wanted to.