• astrsk@fedia.io
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    2 months ago

    Late to the party. Generic designs. Boring uninspired gameplay that did nothing to advance the genre, and basically no marketing. I wouldn’t be surprised if it was just a tax-loss project by the 8th year of development.

  • Bakkoda@sh.itjust.works
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    2 months ago

    400 million dollar investment fraud scheme you say?

    Nah just good old incompetence. Damn shame.

  • Vince@lemmy.world
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    2 months ago

    I’m surprised by the lack of buzz for it when it came out. Unless it’s unplayable due to bugs, it usually takes a few days to a week for everyone to figure out that a game sucks and for the number of players to drop. This thing seems to have been dead on arrival which is a bigger mystery.

    • renzev@lemmy.world
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      2 months ago

      Releasing into a saturated market

      zero unique features compared to competition

      not free to play like the competition

      Boring, generic-looking characters

      zero marketing/promotion before release

      No linux support

      I mean is it really a mystery why it was dead on arrival?

      • bbuez@lemmy.world
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        2 months ago

        No linux support

        Well, you got 4% max that care about that, the rest though.

        And 400mil and no marketing is surprising as usually it seems to go the other way, at least they delivered something… god the bar for AAA is low, but not wasting money on poorly targeted ads and otherwise hyping is new

        • Teils13@lemmy.eco.br
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          2 months ago

          if they had announced Linux support on release, at least some of that 4% would have enthusiastically hyped it up before and now, and would have played it. Average Linux users are more enthusiastic fans than the average non Linux user for anything that includes Linux, and that niche could have been a good initial support. But it wasnt so.

          • bbuez@lemmy.world
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            2 months ago

            Statistically speaking, if the other 96% of normal people who play games of that genre couldn’t be asked to play it, what percent of the 4% would be any more interested?

            And as a pretty long term linux user, any good game I care to play so far has had no need to market to my small demographic. Not using shitty practices rampant through AAA basically guarantees it just works under wine, it’s incredible really.

            Also as someone slowly building a game, that won’t be a demographic I’ll explicitly market to. Linux support is necessary as it’s what I use, but also as a result of using open source software. Godot is the engine I picked as it was the most prominent FOSS option at the time, and turned out to be a damn good pick.

            My point is, normal people don’t care about Linux, they just want something that entertains them. AAA continues to get more greedy and cut their deliveries, people who like games will feel more burned and start looking around.

            If this can be a guiding light to Linux or whatever, then that’s great. But the people who care about that sort of thing have to make sure there actually are other things to look to, by the time Linux desktop user share reaches 5% (maybe).

    • I don’t think they marketed it well, if at all. Usually a big 1st party like this has PR all over months or even years before release. I like to think I’m pretty plugged in for games, as I go out of my way for news on new shit and I didn’t hear a damn thing about Concord until the day of release and have seen many others who noticed that, also.

  • fox2263@lemmy.world
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    2 months ago

    My favourite part of the saga is that the marketing was poor and yet they managed to get the game represented in an Amazon show

    • atro_city@fedia.io
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      2 months ago

      Honestly thought they were talking about the airplane until I saw the magazine. Never heard of the game. I imagine it wasn’t successful?

      • alcoholicorn@lemmy.ml
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        2 months ago

        It came out less than a month ago. They closed the servers after less than 2 weeks.

        The character designs looked like Unity made them to say “this is what a videogame can look like”. It played like TF2 but without any soul.

        A few days after release, Valve opened Deadlock’s stream/review embargo and gave everyone infinite invites to the beta.

  • CarbonIceDragon@pawb.social
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    2 months ago

    It wasn’t a genre I enjoy, so I don’t really know much about it beyond the stuff about how badly it sold. I have to wonder though, just how bad does a game have to be to sell this badly? Whenever I see people complain about something in gaming, I inevitably see people talking about how people should vote with their wallets, but then whatever the thing in question is seems to be quite profitable despite the complaints and calls for people to stop buying it. What was so wrong with this one that actually caused practically nobody to buy it?

    • Hellinabucket@lemmy.world
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      2 months ago

      I’ll admit I’m not as keyed into new gaming releases and news as I use to be, but I knew morning about it other than seeing a stars promo for it until after it flopped. I’m wondering if they didn’t market it well.

    • slaacaa@lemmy.world
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      2 months ago

      I am also not the fan of the genre, but it doesn’t really matter too much how good it was, I think it was dead on arrival due to failed marketing:

      • Nobody, nobody is paying 40 for a similar game that they can get for free elsewhere. This is the most important failure
      • The second failure is lack of promotion, hype creation. For this kind of megaproject high sales expectation, they should have had big campaigns and flooded the PS store with ads

      Most likely what happened is the bosses realized near the end that this is never going to make enough money, so they went with the quick death version, and the company can enjoy some major loss write-off from their taxes.

      • monkeyslikebananas2@lemmy.world
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        2 months ago

        PS store, twitch, kick, youtube. This was a huge marketing failure. At a minimum they could have recouped a massive chunk of that $400m if they did another $10m in marketing.

        A $400m loss could have been come down to $200.

        This is also partially a consequence of the loss of the E3 convention. There’s no longer a central forum for showcasing and building hype.

        • dan1101@lemm.ee
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          2 months ago

          Holy shit, the game developers did not know their market, at all. Yes there are a lot of gamers that could stand to diversify their thinking but you don’t spend $400 million dollars and just hope the players will suddenly become tolerant.

          • vaultdweller013@sh.itjust.works
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            2 months ago

            This aint a diversity thing, this is a someone in character design needs to be shot type of thing. They all look simultaneous bland, garish, over designed, and under designed. This is a fuckup that ruins folks career’s.

          • Zahille7@lemmy.world
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            2 months ago

            I was really only paying attention to the aesthetics of whatever the hell they’re wearing.

            Grandma with a prosthesis is the only one that looks alright.

          • taladar@sh.itjust.works
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            2 months ago

            Tolerance is not quite the right word for this. These kinds of games are power fantasies and you need the player to want to be the character, for that they can’t just be different in every way at the same time because every difference increases the chances that some players say “I wouldn’t want to be that character” and also the chances that other players will say “I know how to bully the players choosing that character”.

          • pkmkdz@sh.itjust.works
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            2 months ago

            Idk what it has to do with being tolerant. They just went full woke and were surprised it doesn’t make the game good.